The game of Hus was first described by the Lutheran missionary Georg K. Krönlein in 1855. The game plays an important role in the myth of the first man name Gurihoeseb how won so many games that he eventually destroyed the unity between nature and humanity. The game might also be associated with rain-making as to the sound the stones makes.
Hus is a one of the Mankala family of games which is one of the oldest in human entertainment. It is a game that is easy to play, but when it comes to how to win it becomes significantly more challenging. With respect to all the variations of the game, the rules described correspond to an asymmetric game, played with 2 stones.
Hus requires a board of 32 pits, arranged with eight pits lengthwise towards the players, and four pits deep. Each player's territory is the 16 pits on their side of the board and a large pit in the edge. In addition, 48 undifferentiated stones are needed.
Two stones are placed in each of the outer pits and two stones are also placed in each of the four rightmost inner pits for each player.Players take turns to move.
To take all the opponent's stones or reducing the opponent to no more than one stone in each pit.
Playing the game
The first player takes all the stones from a hole belonging to his side of the board, which contains two or more stones, and sows them clockwise, one at a time, into the ensuing holes. Each player plays only on his side of the board.If the last stone is dropped in an empty hole, the turn ends.When the last stone falls into an occupied hole, its contents including the last stone sown are picked up and distributed in another lap. If, however, this occupied hole is in the inner row and the two opposite holes of the opponent are occupied, the stones of these two holes are captured. The captured stones are then sown, starting in the hole following the one that affected the capture. If the inner hole of the opponent is occupied, but not the hole in his back row, only the contents of the inner hole are captured and sown. If however the opponent inner hole is empty and outer is not, the stones can't be captured.
End of the game
When a player cannot move(all his holes are empty or contain singletons) he has lost the game.
· At an early stage of the game, there are often large concentrations of stones grouped in the front holes of both players. These are vulnerable to quick capture, and players usually switch temporarily from attack to defense, for a turn or two, so as to transfer stones into other less vulnerable holes. Stones in back-row holes are temporarily safe from capture when protected by an empty front hole.
· The dynamics of the game makes it sometimes necessary to transfer stones to the front-row for a fresh round of attacks.
· Experience will show that it is wise to watch the situation at the opponent's right-hand end of the front row (left-hand, seen from your side).You will either try to mop up these dangerous attackers as they arrive to the front, or else to flee from them if this is more prudent.
A strategy board game which can be played by two, three, four, or six people, playing individually or with partners. The game is a modern and simplified variation of the game Halma.( invented in Germany in 1892) The rules are simple, so even young children can play
First trademarked in 1974 but forms of the game have existed for much longer than that.
Called also Xiangqi, it is a two-player Chinese board game in the same family as Western chess, chaturanga, shogi and janggi. The present-day form of Xiangqi originated in China and is therefore commonly called Chinese chess in English. The first chacarter Xiàng here has the meaning "image" or "representational", hence Xiangqi can be literally translated as "representational chess". The game is sometimes called "elephant chess" after an alternative meaning of as "elephant".
Xiangqi has a long history. Though its precise origins have not yet been confirmed, the earliest literary reference comes from the 9th century.
Xiangqi is one of the most popular board games in the world. Distinctive features of Xiangqi include the unique movement of the pao ("cannon") piece, a rule prohibiting the generals (similar to chess kings) from facing each other directly, and the river and palace board features, which restrict the movement of some pieces.