The game of Hus was first described by the Lutheran missionary Georg K. Krönlein in 1855. The game plays an important role in the myth of the first man name Gurihoeseb how won so many games that he eventually destroyed the unity between nature and humanity. The game might also be associated with rain-making as to the sound the stones makes.
Hus is a one of the Mankala family of games which is one of the oldest in human entertainment. It is a game that is easy to play, but when it comes to how to win it becomes significantly more challenging. With respect to all the variations of the game, the rules described correspond to an asymmetric game, played with 2 stones.
Hus requires a board of 32 pits, arranged with eight pits lengthwise towards the players, and four pits deep. Each player's territory is the 16 pits on their side of the board and a large pit in the edge. In addition, 48 undifferentiated stones are needed.
Two stones are placed in each of the outer pits and two stones are also placed in each of the four rightmost inner pits for each player.Players take turns to move.
To take all the opponent's stones or reducing the opponent to no more than one stone in each pit.
Playing the game
The first player takes all the stones from a hole belonging to his side of the board, which contains two or more stones, and sows them clockwise, one at a time, into the ensuing holes. Each player plays only on his side of the board.If the last stone is dropped in an empty hole, the turn ends.When the last stone falls into an occupied hole, its contents including the last stone sown are picked up and distributed in another lap. If, however, this occupied hole is in the inner row and the two opposite holes of the opponent are occupied, the stones of these two holes are captured. The captured stones are then sown, starting in the hole following the one that affected the capture. If the inner hole of the opponent is occupied, but not the hole in his back row, only the contents of the inner hole are captured and sown. If however the opponent inner hole is empty and outer is not, the stones can't be captured.
End of the game
When a player cannot move(all his holes are empty or contain singletons) he has lost the game.
· At an early stage of the game, there are often large concentrations of stones grouped in the front holes of both players. These are vulnerable to quick capture, and players usually switch temporarily from attack to defense, for a turn or two, so as to transfer stones into other less vulnerable holes. Stones in back-row holes are temporarily safe from capture when protected by an empty front hole.
· The dynamics of the game makes it sometimes necessary to transfer stones to the front-row for a fresh round of attacks.
· Experience will show that it is wise to watch the situation at the opponent's right-hand end of the front row (left-hand, seen from your side).You will either try to mop up these dangerous attackers as they arrive to the front, or else to flee from them if this is more prudent.
The Gentle Tower game made from our beautiful Monkey Pod wood from Thailand. Take turns removing pieces from the tower until it falls.
Players take turns removing a tile and placing it on top of the tower. Tiles can only be taken once there are 3 full layers above them. The player before the person who knocks over the tower wins. Same rules as the classic Jenga.
A strategy board game which can be played by two, three, four, or six people, playing individually or with partners. The game is a modern and simplified variation of the game Halma.( invented in Germany in 1892) The rules are simple, so even young children can play
The classic stacking game can be played in 2 variations:
1. Classic- without taking in consideration the colored pieces.
2. When A color direct your move.
Each turn A player roll the die to get a color and then must remove a piece of the color shown.
This game uses standard Jenga rules. Once a piece is removed it is placed on top of the stack. Pieces may only be removed from the top of the stack once there are at least 3 full rows completed over them. The game is over when the tower falls.
Master Mind - Wooden Game
A game for 2 players.
* A decoding board, with a shield at one end covering a row of four large holes, and five additional rows containing four large holes next to a set of four small holes;
* Code pegs of six different colors, with round heads, which will be placed in the large holes on the board; and
* Key pegs, colored black and white, they will be placed in the small holes on the board.
One player becomes the code maker, the other the codebreaker. The codemaker chooses a pattern of five code pegs. Duplicates are allowed, so the player could even choose five code pegs of the same color. The chosen pattern is placed in the five holes covered by the shield, visible to the codemaker but not to the codebreaker.
The codebreaker tries to guess the pattern, in both order and color, within five turns. Each guess is made by placing a row of code pegs on the decoding board. Once placed, the codemaker provides feedback by placing a:
White peg for A HIT = The Codebreaker guessed the right color but not in the right place.
Black peg for A SHOT = The Codebreaker guessed the right color in the right place.
Once feedback is provided, another guess is made; guesses and feedback continue to alternate until either the codebreaker guesses correctly, or twelve (or ten, or eight) incorrect guesses are made.
The codemaker gets one point for each guess a codebreaker makes. An extra point is earned by the codemaker if the codebreaker doesn't guess the pattern exactly in the last guess. The winner is the one who has the most points after the agreed-upon number of games is played.